Crazy Joe Complete Guide: Maximize Scores, Wave Tactics & HQ Ratio (F2P High Score Guide)
Alternates every Tuesday/Thursday (bi-weekly). Unlocks at Furnace Lv.7+. Consists of 20 waves of Joe’s attacks. Choosing a difficulty slightly above your current power is recommended.
Defend your own city + reinforce allies. Reach ≥50% kill rate for max points. High scores depend on troop allocation, dynamic reinforcement, and HQ optimization.
Joe stops attacking your city after it’s breached twice; immediately recall troops to reinforce others. For Elite Waves, the reinforced player must be online, otherwise 0 points.
Recall all troops and share coordinates for easy reinforcement; do not heal Infantry/Lancers during the event; join an active Alliance and prioritize online/nearby allies.
Use "Alt accounts": Send all troops out on alts and reinforce them with your main (claim 100% kill points). If you have excess troops, prioritize sending out Infantry. Keep your 3 strongest Heroes at home.
Event Rewards & Benefits
Crazy Joe is a primary source for F2P players to obtain "Chief Gear" materials in the late game.
High rankings provide a steady supply of [Polishing Solution] and [Hardened Alloy], plus some [Design Plans], essential for high-level Chief Gear upgrades.
Walrus (Baldwin)’s 3rd skill works in defensive battles, providing extra rewards—the hidden key to maximizing gains.
Scoring Mechanism Guide
| Dimension | Core Logic | Practical Advice |
|---|---|---|
| Home Defense | ≥ 50% kill rate = Max Points (1,000) | Defending 50% is enough for max points! Send extra troops to reinforce allies. |
| Reinforcement | 50% of the reinforced player’s score (by contribution) | Reinforce "Online" and "Weak" allies; the higher your kill contribution, the more points you get. |
| Post-Breach Support | Support others after your city fails | Joe stops attacking you after 2 fails. Send all 6 squads out to support allies to keep earning points. |
| Alliance Bonus | Online bonus during Elite Waves (7/14/17) | Must reinforce "Online Players." Alliance total score multiplier increases with the number of online members. |
Hero & Troop Allocation
Keep your 3 strongest Heroes at home; they are the key to ensuring your own city isn’t fully breached.
Send all Infantry/Lancers to reinforce allies; keep all Marksmen at home. If you have too many troops to send, prioritize sending out Infantry.
Wave-by-Wave Tactics
Key Action: Prioritize reinforcing players who sent out their Infantry/Lancers; prioritize online players.
Send all Infantry/Lancers (max 6 squads) to reinforce allies
Leave only Marksmen + Heroes at home (0 Infantry/0 Lancers), so reinforcements’ Infantry take the damage for you.
Recommended Infantry:Lancer ratio = 5:5 or 6:4 for online targets
Check if the target is online before attacking. Joe marches slowly in these waves, allowing time for manual redeployment.
Station at HQ immediately after waves 9/19; recall immediately after settlement
HQ Captain must be the player with the highest rally capacity. 0 Marksmen; see ratios below.
HQ Waves (10/20) Ratio Details
The core of HQ defense is to ensure it isn’t breached. Wave 10 focuses on max damage; Wave 20 on survival.
Enemies are weak. Lancers have higher output frequency than Marksmen, ensuring a higher kill contribution.
Enemy damage spikes. Must stack Infantry to tank; otherwise, the frontline Lancers will fail as the front collapses.
