Crazy Joe

Crazy Joe Complete Guide: Maximize Scores, Wave Tactics & HQ Ratio (F2P High Score Guide)

Alternates every Tuesday/Thursday (bi-weekly). Unlocks at Furnace Lv.7+. Consists of 20 waves of Joe’s attacks. Choosing a difficulty slightly above your current power is recommended.

Core Objective

Defend your own city + reinforce allies. Reach ≥50% kill rate for max points. High scores depend on troop allocation, dynamic reinforcement, and HQ optimization.

Defense Rules

Joe stops attacking your city after it’s breached twice; immediately recall troops to reinforce others. For Elite Waves, the reinforced player must be online, otherwise 0 points.

Preparation

Recall all troops and share coordinates for easy reinforcement; do not heal Infantry/Lancers during the event; join an active Alliance and prioritize online/nearby allies.

Pro Tips

Use "Alt accounts": Send all troops out on alts and reinforce them with your main (claim 100% kill points). If you have excess troops, prioritize sending out Infantry. Keep your 3 strongest Heroes at home.

Event Rewards & Benefits

Crazy Joe is a primary source for F2P players to obtain "Chief Gear" materials in the late game.

Chief Gear Materials

High rankings provide a steady supply of [Polishing Solution] and [Hardened Alloy], plus some [Design Plans], essential for high-level Chief Gear upgrades.

Expert Walrus (Baldwin) Trick

Walrus (Baldwin)’s 3rd skill works in defensive battles, providing extra rewards—the hidden key to maximizing gains.

Scoring Mechanism Guide

DimensionCore LogicPractical Advice
Home Defense ≥ 50% kill rate = Max Points (1,000) Defending 50% is enough for max points! Send extra troops to reinforce allies.
Reinforcement 50% of the reinforced player’s score (by contribution) Reinforce "Online" and "Weak" allies; the higher your kill contribution, the more points you get.
Post-Breach Support Support others after your city fails Joe stops attacking you after 2 fails. Send all 6 squads out to support allies to keep earning points.
Alliance Bonus Online bonus during Elite Waves (7/14/17) Must reinforce "Online Players." Alliance total score multiplier increases with the number of online members.

Hero & Troop Allocation

Keep your 3 strongest Heroes at home; they are the key to ensuring your own city isn’t fully breached.

Send all Infantry/Lancers to reinforce allies; keep all Marksmen at home. If you have too many troops to send, prioritize sending out Infantry.

Wave-by-Wave Tactics

Key Action: Prioritize reinforcing players who sent out their Infantry/Lancers; prioritize online players.

Normal Waves 1-6, 8-13, 15-19

Send all Infantry/Lancers (max 6 squads) to reinforce allies

Leave only Marksmen + Heroes at home (0 Infantry/0 Lancers), so reinforcements’ Infantry take the damage for you.

Elite Waves 7, 14, 17

Recommended Infantry:Lancer ratio = 5:5 or 6:4 for online targets

Check if the target is online before attacking. Joe marches slowly in these waves, allowing time for manual redeployment.

HQ Waves 10, 20

Station at HQ immediately after waves 9/19; recall immediately after settlement

HQ Captain must be the player with the highest rally capacity. 0 Marksmen; see ratios below.

HQ Waves (10/20) Ratio Details

The core of HQ defense is to ensure it isn’t breached. Wave 10 focuses on max damage; Wave 20 on survival.

Wave 10 Max Damage
Infantry Lancer
30%
70%

Enemies are weak. Lancers have higher output frequency than Marksmen, ensuring a higher kill contribution.

Wave 20 Survival/Defense
Infantry Lancer
60%
40%

Enemy damage spikes. Must stack Infantry to tank; otherwise, the frontline Lancers will fail as the front collapses.

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