Crazy Joe

Whiteout Survival Crazy Joe: Maximize Scores, Wave Tactics, and Alliance HQ Ratio Guide

Last updated: 2026-02-24
v1.1

This event alternates every Tuesday and Thursday on a bi-weekly schedule. It unlocks when your Furnace reaches Level 7 or higher. The event consists of 20 waves of enemy attacks. We recommend choosing a difficulty level that is slightly above your current power.

Core Objective

Defend your own city and reinforce the cities of your alliance members. You must reach a kill rate of 50% or higher to get maximum points. High scores depend on how you allocate your Troop, how you dynamically reinforce others, and how you defend the Alliance HQ.

Defense Rules

The enemy stops attacking your city after your city defense fails twice. When this happens, immediately recall your Troop to reinforce other members. During Elite Waves, the player you reinforce must be online. If they are offline, you will get 0 points.

Preparation

Recall all your Troop and share your coordinates so others can reinforce you easily. Do not heal your Infantry troops or Lancer troops during the event. Join an active alliance and prioritize reinforcing members who are online and located near you.

Pro Tips

You can use alternative accounts. Send all Troop out of your alternative account city, and then reinforce that city using your main account. This helps you get 100% of the kill points. If you cannot send all your Troop out, prioritize sending your Infantry troops. Keep your 3 strongest Hero characters at home to defend your city.

Event Rewards and Benefits

The Crazy Joe event is a primary way for free-to-play players to obtain Chief Gear materials in the late game.

Chief Gear Materials

High rankings provide a steady supply of Polished Alloy items and Hardened Alloy items, plus some Design Plan items. These are essential for high-level Chief Gear upgrades.

Expert Baldur Strategy

The third skill of the Expert named Baldur is very effective in defensive battles. It provides extra rewards during the event. This is a hidden secret to maximizing your rewards.

Scoring Mechanism Guide

DimensionCore LogicPractical Advice
Home Defense Achieve a 50% kill rate or higher to get maximum points. Once your defense is successful, you receive maximum points. Send your extra Troop to reinforce alliance members.
Reinforcement You receive 50% of the reinforced player's score based on your kill contribution. Reinforce alliance members who are online and have low power. A higher kill contribution gives you more points.
Post-Breach Support Support other members after your city defense fails. After your city defense fails twice, the enemy stops attacking you. Send all your Troop out to reinforce alliance members so you can continue to earn points.
Alliance Bonus Online bonus during Elite Waves (Wave 7, Wave 14, and Wave 17). You must reinforce players who are online. The total score multiplier of the alliance increases based on the number of online members.

Hero and Troop Allocation

Keep your 3 strongest Hero characters at home. They are the key to making sure your city defense does not fail.

Send all your Infantry troops and Lancer troops to reinforce alliance members. Keep all your Marksman troops at home. If you have too many Troop to send out, prioritize sending your Infantry troops.

Wave-by-Wave Tactics

Key Action: Prioritize reinforcing players who sent out their Infantry troops and Lancer troops. Prioritize players who are online.

Normal Waves Wave 1 to 6, Wave 8 to 13, and Wave 15 to 19.

Send all your Infantry troops and Lancer troops to reinforce alliance members.

Leave only your Marksman troops and Hero characters at home. You should have 0 Infantry troops and 0 Lancer troops at home. This makes the Infantry troops of your reinforcements take the damage for you.

Elite Waves Wave 7, Wave 14, and Wave 17.

The recommended ratio of Infantry troops to Lancer troops is 5 to 5, or 6 to 4. Do this for targets that are online.

Check if the target is online before the enemy attacks. The enemy marches slowly during these waves. This gives you time to manually move your Troop.

Alliance HQ Waves Wave 10 and Wave 20.

Reinforce the Alliance HQ immediately after Wave 9 and Wave 19 finish. Recall your Troop immediately after the game calculates the score.

The captain of the Alliance HQ must be the player with the highest Rally Capacity. Do not send any Marksman troops. See the table below for the correct ratios.

Alliance HQ Waves (Wave 10 and Wave 20) Ratio Details

The main goal of the Alliance HQ defense is to ensure it does not fail. Wave 10 focuses on maximum damage. Wave 20 focuses on survival.

Wave 10 Maximum Damage
Infantry Lancer
30%
70%

The enemies are weak. Lancer troops attack faster than Marksman troops. This ensures a higher kill contribution.

Wave 20 Survival and Defense
Infantry Lancer
60%
40%

The enemy damage is very high. You must use many Infantry troops to take the damage. If you do not do this, the front line will collapse and your Lancer troops will fail.

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